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Open Forum » Timeless Sophistication: Real Suede Jacket » June 16, 2025 11:27:29

john
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Step into refined style with our Real Suede Jacket, expertly crafted from premium genuine suede for a luxuriously soft feel and a polished look. With its classic cut, rich texture, and clean lines, this jacket adds a touch of effortless elegance to any outfit. Whether you're dressing up for a night out or keeping it casual, it delivers versatile style that stands the test of time.

Designed with comfort and durability in mind, the Real Suede Jacket features a smooth inner lining, sturdy stitching, and functional pockets—making it as practical as it is fashionable. Its natural warmth and breathable material make it ideal for transitional weather, offering year-round wearability with elevated appeal.

Open Forum » Rugged and Refined – Yellowstone Men’s Jackets » June 16, 2025 11:25:34

john
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The Yellowstone men’s jackets capture the essence of the American West with bold designs, durable fabrics, and a no-frills approach to style. Inspired by iconic characters like John Dutton and Rip Wheeler, these jackets are built for performance, whether you're out on the ranch or in the city. Constructed from heavyweight canvas, leather, and wool, they combine functionality with a strong, masculine look. Earthy tones, clean lines, and practical features like deep pockets and warm linings make them a staple for anyone who values strength and tradition in their wardrobe.

What sets Yellowstone men’s jackets apart is their ability to balance heritage with everyday wearability. These pieces aren’t just for show—they’re made to be worn and worked in. From Rip’s tough black outerwear to John Dutton’s classic ranch coat, each jacket reflects a sense of grit, purpose, and timeless Western character. Whether you're a fan of the series or simply love durable, stylish outerwear, these jackets deliver an unmistakable frontier attitude.

Open Forum » Kendrick Lamar’s Gloria Leather Jacket: A Super Bowl LIX Style Statement » June 16, 2025 11:08:36

john
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Super Bowl LIX Kendrick Lamar Gloria Leather Jacket halftime performance wasn’t just a musical highlight—it was a fashion moment anchored by his iconic Gloria leather jacket. Designed by Martine Rose, the jacket featured a varsity silhouette in black leather, emblazoned with “GLORIA” across the chest—a reference to the final track from his 2024 album GNX. Red, white, and blue paneling added a retro athletic flair, while patches like “G.National” and “I Deserve It All” gave the piece a layered meaning rooted in self-expression, resilience, and artistry.

On the back, the jacket carried the pgLang logo, connecting Kendrick’s performance to his broader creative movement. Styled with flared jeans, a backward cap adorned with a diamond pin, and his signature “a” chain, the look was both nostalgic and forward-thinking. The Gloria leather jacket became more than just a stylish outfit—it was a visual statement of Kendrick’s identity, influence, and lyrical power, cementing its place as one of the most memorable fashion moments in Super Bowl halftime history.

Tab Games Forum » Next-Gen Gaming Solutions: Comprehensive Mobile Game Development Services » June 16, 2025 09:28:34

kekesi
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Unlock unparalleled player retention and strategic growth with our mobile game development services, focusing on data-driven design and metaverse readiness for 2025 and beyond. We utilize advanced analytics and predictive modeling to create highly personalized, scalable, and cross-platform games designed to thrive in interconnected digital ecosystems. From hyper-casual to AAA mobile titles, we architect future-proof game experiences that resonate with millions and adapt to the ever-changing gaming frontier, all delivered with a forward-thinking approach from Karachi.

Open Forum » Cenforce Tablet Online | 15 % OFF | Free shipping | USA » June 12, 2025 10:31:40

rubyalice
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If you want to get stronger erections within minutes, buy Cenforce Online today at powpills and get 15% OFF now!!

Tab Games Forum » Shraunerj » June 11, 2025 15:43:19

Shraunerj
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Tab Games Forum » Shraunerj » June 10, 2025 07:37:28

Shraunerj
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Hello23545wqetr665876

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Tab Games Forum » New Saga Machine Subreddit » November 10, 2021 17:39:13

beholdsa
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There's a new Reddit community that has been created for discussing the Saga Machine roleplaying games (Age of Ambition, Shadows Over Sol, Against the Dark Yogi, Dime Adventures) or other Tab Creations games.

Check it out and join today!

https://www.reddit.com/r/sagamachine/

Tab Games Forum » Ganjifa Reincarnated » October 14, 2021 17:43:16

Hey all, Tab Creations just launched it's latest project on Kickstarter for a new printing of our sold out Ganjifa. Check it out!

https://www.kickstarter.com/projects/tabcreations/ganjifa-traditional-indian-playing-cards-reincarnated

Tab Games Forum » Jovian Whispers » May 03, 2021 14:43:38

I am pretty excited about our upcoming kickstarter. I will be the first time any of my own actual writing will be part of one of our kickstarted projects. (so it is only one side trek, but you have to start somewhere!)

https://www.kickstarter.com/projects/tabcreations/jovian-whispers-dark-science-fiction-roleplaying

Open Forum » Genghis Khan Conquers the Moon! » December 12, 2017 04:46:20

beholdsa
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Today in Inspirational Media for Dime Adventures, we present: Genghis Khan Conquers the Moon!

https://youtu.be/p8W9tObWc3o

Tab Games Forum » [TabBlog] Dime Adventures Open Beta 3 » November 20, 2016 14:42:04

beholdsa
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A new blog post is available here.

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Today have again updated the open playtest of&nbsp;Dime Adventures, our upcoming pulp alternate history roleplaying game! This will be the final open beta test of the game before its January Kickstarter.&nbsp;Anyone can sign up for the open beta today, and download a fully-playable draft of the game rules! Just&nbsp;enter your email into the signup form here!

Want to know more about&nbsp;Dime Adventures? Here&#39;s the blurb:


Pulp Tales of an Alternate Earth!

The year is 1904, but in a world that never was!

Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers, while strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins.

The world is ripe for adventure!

Dime Adventures&nbsp;is a pulp alternate history role-playing game using the Saga Machine system.

Tab Games Forum » [TabBlog] Dime Adventures Open Beta 2 » September 06, 2016 15:45:13

beholdsa
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We have updated the open playtest of&nbsp;Dime Adventures, our upcoming pulp alternate history roleplaying game! Anyone can sign up for the open beta today, and download a fully-playable draft of the game rules! Just&nbsp;enter your email into the signup form here!

Want to know more about&nbsp;Dime Adventures? Here&#39;s the blurb:

Pulp Tales of an Alternate Earth!

The year is 1904, but in a world that never was!

Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers, while strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins.

The world is ripe for adventure!

Dime Adventures&nbsp;is a pulp alternate history role-playing game using the Saga Machine system.

Tab Games Forum » [TabBlog] Against the Dark Yogi: The Amitra Gemstone is released! » April 27, 2016 14:18:47

beholdsa
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Today we are happy to announce the release of Against the Dark Yogi: The Amitra Gemstone! This is the first adventure release for Against the Dark Yogi: Mythic India Roleplaying. It is also the first adventure funded by the Tab Creations Patreon project!


The village of Wershi has long been known for its legendary good luck. Tucked high up in the Fondhya Mountains, the village has resisted both famine and invasion. But now disaster has struck! The village has been poisoned, and it up to the heroes to ferret out the sinister figure who seeks to claim the secret of the village as his own.

Against the Dark Yogi: The Amitra Gemstone is an adventure supplement for Against the Dark Yogi. It features an epic tale that will send the heroes out on a mission of mercy. In the process they will be pitted against a powerful brahmarakshasa and uncover an ancient secret!

Open Forum » [Development Blog] Combat System Design » April 14, 2016 13:45:43

beholdsa
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I've been thinking quite a bit recently about RPG combat system design. After all, combat systems are a major emphasis in many (if not most ) RPGs.


Combat system design is a fun/time optimization problem.


These days I think about combat system design as a fun/time optimization problem. That is, ideally you want to maximize the amount of fun you get out of the combat system per unit of time spent. Obviously, how much fun you get out of something is quite subjective, and how much time you want the combat system to take up is going to vary with the design goals of the game, but I still think this is a useful optimization metric to keep in mind when considering potential rules for a combat system. Here are a few ways this can be applied:


If a rule in combat takes time to resolve, but doesn't add to the system's fun in some way, it's probably a bad rule. Example: If scoring a critical hit means rolling on a critical hit table, but most of the results are some variation of ‘add a few bonus points to damage,’ it might be better skip the table entirely and go right to adding a few points to damage. Alternatively, the table might be made interesting enough to justify the time it adds to combat.
If combat isn't an emphasis in your game, it's okay if the combat system isn't all that exciting, so long as it's super-quick to resolve. Example: If I'm running a game based after telenovelas, it's okay not to have an in-depth system for combat maneuvers, ambushes, suppression fire, etc. So if two rival suitors pull guns on each other after a shocking realization, it's fine if the combat system is just ‘make an opposed guns roll.’ The combat itself doesn't have to be all that interesting - just quick - so that the game moves on to the interesting parts.
Even if combat is a major part of the game, it's good to have a way for uninteresting combats to resolve quickly. Example: If a two-bit thug points a gun at Batman, this isn't an interesting fight, even if combat is a major focus in supers games. The GM shouldn't have to break out minis, initiative rules, counting hexes/squares, etc. Batman should just knock the gun away and take the thug out! A good GM will recognize this and run the situation accordingly, but it's amazing the number of games that recognize this situation in their rules as written.


Another important realization about combat systems is to recognize that they are basically a just mechanism to resolve a particular type of scene in the game - specifically, combat scenes. Ideally, every action made in combat should contribute to progressing the resolution of the scene, or to making the resolution interesting in some way.


A Combat system is a mechanism to resolve combat scenes. Every action should move the scene towards resolution.


This is an important realization because in many traditional combat systems, a large number of actions don't significantly contribute to the scene's resolution. The quintessential example of this is attacking and missing in combat. When this happens no real progress has been made by either side to resolve the situation, the stakes have not been raised and usually the outcome of that attack isn't particularly interesting.

In our Saga Machine games, this is the primary reason that, defensive reactions aside, the math is heavily stacked in favor of attacks hitting. Attacks that connect progress the game state by reducing the defender's health, and bring the scene closer to resolving. Furthermore, most of the time that attacks miss, it's because the defender took a defensive reaction. Since those always have a cost in AP/prana, the game state is progressed in a different way, with the defender having fewer AP/prana resources.


A combat system is a cycle, within which are smaller cycles. Each cycle has its own resources and its own pacing.


That leads me to the final, insight that I want to bring up in this post: The vast majority of combat systems consist of some sort of cycle within cycles. These are repeated over and over again until the scene resolves. In fact, roleplaying game sessions themselves are a sort of cycle within which the the smaller combat system cycles are placed.

The most obvious example of this is the traditional combat round: everyone gets a turn, takes action(s) and then that process repeats. Each round is one cycle. Within that, each turn is its own mini-cycle. In Against the Dark Yogi, for example, that would be: take an action, resolve it, repeat until out of prana or until an action requiring a flip is played.

Each kind of cycle has its own pacing and its own resources. For example, in many combat systems, an important resource for combat overall is HP. As the combat progresses, HP is lost, moving the game state forward towards the resolution of the scene. Within a combat round, an important resource is actions. Each character gets some number of actions and then uses those to affect the state of the game.

Ideally, every cycle should offer the opportunity to do something fun that progresses the game state. For example, on her turn, a player wants to be able to do something interesting that helps out her side in the combat. One reason why stun/shaken mechanics are disliked in some parts of the RPG community is because they frequently are implemented in a way that denies players the ability to do this. Similarly, healing mechanics can be controversial because they can be seen as reversing the progress of the game state, giving the sense that state is just ‘treading water’ rather than bringing about a resolution one way or the other.

To sum up my post: Visualize combat systems as this interlocking set of cycles. Each cycle you want to squeeze out as much fun as you can in a timely manner. And every time you do this, you should be moving the game forward, towards the resolution of the combat scene.

Tab Games Forum » [TabBlog] Shadows Over Sol: Consequence Cards Released » January 26, 2016 11:21:16

beholdsa
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Today we are proud to release our second accessory for Shadows Over Sol: Science Fiction Horror Roleplaying! These would be the Shadows Over Sol: Consequence Cards.

A key component of the Shadows Over Sol rules are for characters to take consequences - the mechanical representation of various penalties, bonuses or status effects influencing the character. Different mechanics within the game can cause consequences, including special traits, critical successes and failures - or any situation where the GM thinks the consequence will heighten the tension in the game!

Shadows Over Sol: Consequence Cards are a quick and easy way to keep track of consequences in your game. Simply set them on the table in front of you as your character takes consequences, or hand them out to other players when you cause them! Each of the 14 consequences listed in Shadows Over Sol are featured here.

Status Report


The first printing proof for the Shadows Over Sol core rulebook had an issue with the lower margin. The files have been corrected, and sent to the printer for a second printing proof. See the DevBlog post here. We&#39;re hoping it will arrived and be given the OK next week.
The Small Mercy adventure is now finished with both editing and layout.
Printing proofs of the Shiny New Toys and Ready-Made Heroes supplements, and the Small Mercy adventure, have also been ordered.
The Small Mercy adventure is almost out of editing and will be entering layout soon.
The Beyond Human supplement is now in active layout. Both the Fatal Frontier supplement and the Eviction Notice adventure are waiting to be next in line.

Tab Games Forum » [TabBlog] Shadows Over Sol Released! » January 04, 2016 12:40:34

beholdsa
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We are happy to announce the public release of Shadows Over Sol: Science Fiction Horror Roleplaying! Available in PDF, EPUB and MOBI, Shadows Over Sol can be purchased from DriveThruRPG.

A hard science fiction future of conspiracy and horror!

Two hundred years from now what should be the shining beacon of the future is instead cloaked in conspiracy and horror. Humankind has expanded throughout the solar system, and there it has discovered mysteries older than humanity.

The culture has shattered into myriad subcultures; nation-states are the hollow shells of what they once were. Corporations and other groups wage small-scale wars in the streets or in space. Bioengineered horrors left over from these conflicts stalk the hulls of ruined stations and abandoned colonies.



But for an enterprising team willing to brave the horrors, there&rsquo;s always a profit to be made.



Shadows Over Sol is a hard science fiction horror roleplaying game using the Saga Machine system. Its features include:


Discover the secrets of the Sol system, with multiple GM options to keep players on their toes.
Support for a wide spectrum of play in the science fiction and horror genres.
A fully-realized setting with a detailed breakdown of both social dynamics and the solar system, from Mercury to the Oort Cloud.
Systems for personal combat, engineering, hacking and more!


Status Report


Printing proofs of the Shadows Over Sol core are being ordered and print copies should be available later this month.
Character sheets are available here!
The next items for release are, in order: GM Screen Inserts, Consequence Cards and Ready-Made Heroes for Shadows Over Sol. They should be made available, one ever couple weeks from this point forward.

Tab Games Forum » [Development Blog] Shadows Over Sol: Engineering » July 18, 2015 11:18:52

beholdsa
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Engineering to solve problems is a common trope in the science fiction genre. I can&#39;t count the number of times in sci-fi movies, books or TV shows that I&#39;ve seen characters whip up a technological solution to the problem at hand through the expert use of improvisation and engineering know-how.

Shadows Over Sol supports this common genre trope through the engineering subsystem. This system allows players to design, assemble and use new technology of their own design. Sometimes these solutions work as designed, sometimes there are bugs that cause unforeseen complications and sometimes these designs can fail spectacularly.

Mechanically, engineering is divided up into two stages. The first is the design stage. In this stage the player describes what she is trying to achieve. The GM then assigns the task a difficulty, timeframe, cost and other requirements. The player then makes an action to perform the actual design work, draw up the blueprints, do the required math, etc.

The second stage of the engineering subsystem is the prototype stage. In this stage the character gathers the necessary components and then does the actual assembly. Engineering jobs can be rushed, which reduces the required time, but increases the difficulty. Players may also choose to only use whatever makeshift components are on hand, which reduces cost and increases the possibility of complications.

Throughout this process there is the possibility that the design or prototype will work, but still have unknown bugs. These issues can provide further complications when the technology is used. This can make for a fun narrative hook as characters deal with the unforeseen consequences of their untested tech. This also makes a good hook for the horror genre tropes in the game. The technology may be successful, but at what cost?

Shadows Over Sol is our upcoming science fiction horror RPG. Its Kickstarter is scheduled to begin September 1st. In the meantime, you can download the free Quick-Start, or sign up to be notified when the Kickstarter is ready.

Tab Games Forum » [TabBlog] Against the Dark Yogi: Ready-Made Heroes Released! » July 14, 2015 10:11:03

beholdsa
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This week saw the release of the next supplement for Against the Dark Yogi: Mythic India Roleplaying!

Want to run a quick adventure, but don&#39;t have the time to write and stat out a full party? Are you starting up a new campaign, but your players don&#39;t know what they want to play? Here are five pregenerated heroes ready for anything!

Against the Dark Yogi: Ready-Made Heroes is a supplement for Against the Dark Yogi. It&#39;s features include:


Five pregenerated heroes ready to run, perfect for a one-shot adventure or full campaign!
A full portrait and backstory for each hero.
Two character sheets for each hero: a starting version and a high-powered version.
Fleshed out connections between heroes, as well as connections to published adventures.

Open Forum » [TabBlog] Tab Update: Q3 2015 » July 05, 2015 11:19:36

beholdsa
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After the roller coaster which was March-April-May this year, things have finally gotten back on track. While a number of Tab Creations members have new positions, the toll from all these administrative shifts, however, is coming to an end. We didn&rsquo;t have any releases in Q2 this year, but we are now set for the upcoming quarter.

Downloads of our Shadows Over Sol: Quick-Start are still going strong, which is a positive indicator as the Shadows Over Sol Kickstarter continues to be on target for a September 1s launch. At this point we&rsquo;ve gotten back all of the edits for the game, and are in the process of reviewing those edits. Meanwhile, we&rsquo;ve received all of the preview artwork for the Kickstarter, written a draft of the profile and we have the audio track for the Kickstarter video in hand. We still need to match the audio to the visuals. The Shadows Over Sol open beta test also came to a close.

The Against the Dark Yogi core rulebook continues to sell, and we have a new release for the game in the works, which should see publication later this month. Ready-Made Heroes (working title) will be a supplement featuring pregenerated heroes that are ready to play at a moment&rsquo;s notice. This supplement includes low-enlightenment and high-enlightenment versions of each hero, as well as backstory and hooks for involving the heroes in any of our published adventures. Also relevant to Against the Dark Yogi: we&rsquo;ve just green-lit several new adventures, which should see publication late this year or into next year.

We&rsquo;re still going to have a presence at GenCon this year, although our presence will be minimal. Additionally, we will have a minimal presence at TopCon.

That&rsquo;s about it. As the Shadows Over Sol Kickstarter launches late this quarter and will extend a few days into next quarter, expect the next Tab Update shortly after the close of the Kickstarter! Keep on gaming!

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